Final Fantasy 9: Every Main Character’s Age, Height, & Birthday. The human and mutant classes produce the highest HP by far because of how the other classes have fix base stats. Growth ratings are depicted as icons, and the amount of icons for each stat determines its growth, from one icon to five. These are the stats featured in each of the classes' pages. Many character's stats, growth … beege_man 11 years ago #2. Stat growth is character-specific. The Magic Evade stat determines the ability to dodge status magic. Party members' stats include their own base stat and the added stats of their weapon, armor and their add-on. The following lists the growth of characters' HP with no equipment modifiers: The following lists the growth of characters' MP with no equipment modifiers: The following lists the growth of characters' Speed with no equipment modifiers: The following lists the growth of characters' Strength with no equipment modifiers: The following lists the growth of characters' Magic with no equipment modifiers: The following lists the growth of characters' Spirit with no equipment modifiers: Final Fantasy Wiki is a FANDOM Games Community. The system from the original Dissidia returns as the leveling up system; where EXP is gained and permanent stat boosts occur. Some examples are the Black Belt, Dark Matter, Magic Racket, Pearl Rouge, Ribbon, Genji Armor, Venetia Shield, and N-Kai Armlet. The "growth" is a number dependent on class that ranges from 1.50 to 3.00 in increments of 0.25 for the four passive stats (Atk, Def, Mgk and Res), from 5 to 9 in whole integers for HP, and from 1 to 8 for MP. Party member MP is capped at 999 while enemies' are not. Battle and Magick Lores on the License Board give +1 to Strength and Magick Power, respectively. Only a certain amount of each increase can be bought and they are very expensive. The stats that increase by leveling are as follows: The StatBonus values start at 0. Later in the game, the player can go on other characters' paths and increase in the stat that they mostly specialize in. It removes the forced exp battle so a true lvl 1 game can be made. Select your preferred stat priority: Ordered Combined Custom. Some Guardian Forces have abilities that grant a permanent level up bonus upon the character who equips them. Attributes are also individually increased based on player actions: Max HP also automatically increases at regular intervals in later versions. While the visual length will not change, having a higher Speed stat makes a character get their next turn faster. For example, Leviathan learns the Spr Bonus ability, which when equipped grants a permanent +1 to Spirit upon the wearer's level up. Every 16 levels gained adds +1 to a character's Attack Multiplier. It removes the forced exp battle so a true lvl 1 game can be made. HP caps at 9999. The main attributes of each character are hit points (HP), mist points (MP), attack (Atk), defense (Def), magick (Mgk), resistance (Res) and speed (Spd). Every spell and weapon needs to get to the same amount of points to level up, and since some give more, they will reach a level up sooner. Select the character whose stats you want to optimize: Amarant Dagger Eiko Eiko (with Marcus glitch) Freya Quina (magic-oriented) Quina (strength-oriented) Steiner Vivi Zidane. Likewise, the same Red Mage will normally gain 2–5 MP upon leveling up, and has a chance to instead gain 12–17 MP upon leveling up. Characters' stats are raised by equipment and leveling up, but to otherwise permanently boost them, the player needs to use stat enhancement items in the Promotion menu at relic terminals. For example, Monk will grow HP quickly, while Ninja will grow Speed quickly. Characters earn Crystogen Points (CP) to spend on the Crystarium to gain permanent stat boosts in HP, Strength, and Magic power. You can help the Final Fantasy Wiki by. An easy way to attain permanently high stats is to stay on a low level until acquiring the GF Cactuar, as it has every stat boost ability. Final Fantasy IX deviates from the style of customisable characters featured in the last two games by reviving the character class concept, which designates a character to a certain role in battle. Defense cannot be permanently boosted, but is only affected by accessories. Final Fantasy IX received huge accolades when it was released and is still listed as one of the top games in the series - though it is definitely not my favorite (as outlined below). The Attack stat determines (along with Level and Strength) the amount of damage dealt with physical damage. Characters gain a small amount of HP and MP every level. A stat with only one icon indicates minimal increase for that Mirage, or none whatsoever. Higher Spirit improves the chances to Steal, Counter and deal critical damage. demi) or attacks that require a certain value to determine damage dealt (e.g. The jobs have stat modifiers and penalties, but are tied to the job in question and disappear upon changing jobs. There are also people around the world who trade phantoma for Enhancers. A character gains a bonus to Accuracy equal to 1/4 of his Agility. Some stats will also boost a different stat, but to a lesser degree. Strength, Agility, Vitality, Intellect, Mind and MP are determined by a character's current level and job. The full table is listed here.[1]. Final Fantasy IX Max Stat FAQ for PlayStation, Final Fantasy IX Battle Mechanics Guide for PlayStation, https://finalfantasy.fandom.com/wiki/Final_Fantasy_IX_stats?oldid=3372781. Each character has a hard-coded set of "base" values that determine his/her initial stats at level 1: HPMod and MPMod begin at 250 and 200, respectively and increase irregularly with level. Stat growth mechanics The four stats that can be increased permanently in FF9 are Speed (Spd), Strength (Str), Magic (Mag), and Spirit (Spr). This means that if you earn 20 AP at the end of the battle each Materia equipped to the Buster Sword … Almost all classes have the same growth after class change. Go to the Final Fantasy Tactics Advance portion of GameFAQS, and look at the guide titled 'Statistic growth charts'. The Materia can be fused with various items that grant stat boosts and the boosts carry over to different Materia during fusion. HP and MP investments don't make a character that much more durable overall, although having more of each is still useful. The stat they choose will be the primary stat that will be boosted. Among the many options are permanent stat bonuses up to 120 HP/MP, and +8 in other stats. The addition of brand new features such as the The last Final Fantasy for the … There are two types of nodes: small and large. They can be manufactured with certain GF abilities, though they require obtaining ingredients through Card Mod, rare enemy drops, or expensive purchases. Upon gaining specific levels, a character will always gain a specific stat. While these bonuses don't "grow" mastering a job would transfer the bonuses to the Freelancer and Mime, but none of the penalties. Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, https://finalfantasy.fandom.com/wiki/Stat_growth?oldid=3380902, Section needed (Final Fantasy Tactics Advance). It's possible to keep their levels low until Amarant joins the party so that the additional characters won't receive more stat penalties. Of course there are a lot of gamers who hail that Final Fantasy IX is the best FF (or even best RPG or game), but we are all aware that there are far more who underrate it. Stamina. A character gains a bonus to Attack Power equal to 1/4 of his Strength. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. Characters have a 1 in 8 chance in gaining a point each stat. Enemies also tend to have a lot of MP, making MP-removing strategies cumbersome of not inefficient. The Strength stat determines (along with Attack and Level) the damage dealt by a physical attack, referring to either a normal attack and most characters' special abilities. A party member's HP (with no support abilities equipped) is determined as follows: in which HPMod(Level) is a table lookup that depends on level (for instance, HPMod(1) finds 250, HPMod (99) finds 4524). It also plays an important role in many Blu Mag spells. Characters have a chance to gain a "strong" level in HP and MP. For instance, Yuna is a White Mage, so her progression mostly boosts her Magic stat and teaches her curative spells. With these figures in mind, ratings can be assigned to each attribute. Due to the Marcus/Eiko stat bug, all of Marcus's StatBonus values transfer over to Eiko, while not affecting her level. The Materia can then be equipped to Zack. Being suboptimal end game is going to drive me up the wall, I quit my playthrough of FF8 years ago because I … That gives growth for … This section in Final Fantasy Tactics Advance is empty or needs to be expanded. Have a high Evasion-% (via light armor, shields, weapons, Agility). The MP stat shows how many abilities a character can use. Increasing their level improves the damage the character does, and boosts most stats. Stat growth refers to the permanent improvement of the stats of the player characters. A character gains a bonus to Magic Resistance equal to 1/2 of his Intelligence. [8] [9] For example, Vivi is designated as a black mage and is the only character who can use black magic, and Steiner is a knight and is the … Gelnika is notable as a location where every monster can be morphed into a Source. Unfortunately, the cap for all stats (Attack/Defense/Agility/Magic) is 99, but equipment makes all stats exceed 99. Although some stats are increased through fixed formulas, the majority of stats for characters are class-dependent. This explains why, for example, Freya's max HP on player A's save file can be lower than Freya's max HP on player B's save file, even if Freya is at the same level on both. Just because a class doesn't have anything that high, it does not mean the class is weak. The rate at which health is gained per level up increases slowly, but steadily, all the way up to level 70, which caps out at +162 Max HP. When a character lands at a given node they can use spheres acquired through the game to activate a node and receive the node's attributes, such as HP or MP boost, Strength, or Luck. Party members' stats include their own base stat and the added stats of their weapon, armor and their add-on. Unarmed awards 11 points per use, while Fire awards 3 points. The damage dealt by physical attacks by party members is normally determined as follows: However, this varies slightly depending on the weapon. The variable stat growth bugs him: he doesn't like leveling up knowing he'll have lower stats for it. A character gains a bonus to Black Magic Power equal to 1/2 of his Intelligence. For player perspective, B ratings are rare, and A more so. The chance of an attack being a critical hit is determined as follows: The chance that a character with the Counter support ability will counter an attack is determined as follows: Without Bandit equipped, the formula for Steal hitting a target is as follows: If Attack is equal or greater than Defense, Steal is a success. A character's primary stats are capped at 255; using Sources or wearing equipment and accessories does not increase a character's base stat from where the stat bonuses are calculated at a level up, and thus does not affect the rate the character gains stat increases through leveling. The various 'Stat'Bonus values are the only way you can affect the growth of your stats. A character gains a bonus to Magic Resistance equal to 1/2 of his Mind. Each character has unique base stats that do not grow naturally, but the player can boost them once they gain access to magicite, as most confer a stat bonus to the character who levels up with that magicite equipped. However, robots also have robotic parts bonus cap of 99 for all stats and 999 hp that adds directly on to these stats, so the cap for robots becomes 1195 HP, 147 Attack, 107 Defense, and 144 Attack with 0 MP. This leads to an easy exploit by the player, who can hit their own characters to decrease HP quickly and in a desirable fashion. To get Speed one can refine Spd Ups by fighting Cactuars on Cactuar Island, and collecting 100 Cactus Thorns to refine them with GFAbl Med-RF to 1 Hundred Needles and refine that using Forbid Med-RF, into 1 Spd Up. Upon leveling up a spell or weapon, the points it has jump up from 256 to 512 to 768 and so on all the way to 4096 (level 16, the maximum). To attain the highest possible bonus in all stats, a character would have to master Gladiator or Monk for Strength, Thief for Agility, Monk for Stamina, and Oracle for Magic. The player's overall Magic Defense was intended to be a sum of the character's Spirit stat and the MDef value of their armor, but due to a bug in the coding, the MDef value is not used and Spirit alone determines the … The HP stat shows how much health a character has left. I am aware of an algorithm which determines character stat growth, I do not know it very well, but I have heard the booster levels characters in such a way that they do not receive optimal stat growth… Enhancers are also rewards for some tasks and the superboss Nox Suzaku yields them. This requires completing the CC quest before the point of no return. Since Mimes are hard to level as, using Knights or Dragoons instead is common. The robot class produce the second highest HP and the cap for all characters is 1195 HP. All classes can additionally have Fast and Shell cast on them during battle to increase their stats even more. Upon reaching level 75 and higher with a job, any experience gained can optionally go towards limit points. The player may reassign already spent points by using one copy of the "Keeper's Hymn" item. Attacking an enemy with a specific weapon (or shield) increases the character's skill with that weapon. Their growth is controlled by a series of formulas within the game. Awarded after battle, AP allow the character to learn abilities of their equipment (weapon, armor or add-on). A character's gear and level have a bigger impact than the permanent stat boosts gained from equipping magicite. Different races also have stat modifiers, but they are small enough to be mostly insignificant at higher levels. Each dressphere has different stats on each level, but stat growth is not dependent on the dresspheres themselves. Stamina is a minor stat that determines HP gained by Regen, as well as HP lost by Poison and Sap. The damage dealt by enemy's physical attacks is determined as follows: Additional character abilities and enemy abilities may have their own damage formula. The maximum stats attainable only by fully advancing through Crystaria for each character are: Each role can now attain level 99 and the Crystaria for Serah and Noel have twenty-two stages at each a bonus is selected. Stat growth refers to the permanent improvement of the stats of the player characters. It also determines how long status effects remain and how quickly the Trance gauge fills. A party member's Speed is determined as follows: in which Speed Bonus is increased by any equipment that boosts Speed that was equipped on level up (if equipment gives 3 extra Speed, then 3 will be added to the Speed Bonus on level up).[1]. Different attacks get different amounts of points. There are also other augments that battle performance, like Swiftness, but do not themselves grant stat boosts. Limit points can be cashed in for Merit Points, which can be used to customize the character. A character gains a bonus to Defense Multiplier equal to 1/16 of his Agility, or half that if he is not using a shield. Hence, if for example, one save file has Zidane equip nothing from 1 to 99, and another has just the Bone Wrist equipped, the Zidane with the Bone Wrist equipped will have 3 more Strength by level 99 (1 StrBonus x 98 level ups / 32 = 3.0625.). A character gains a bonus to HP equal to Vitality/4. Final Fantasy IX is a re-release of one of the greatest RPGs of all time, originally released by SquareSoft on the PlayStation 1 in 2000. The gameplay is solid, the story and the characters are a true throwback to previous Final Fantasy games. 1 List of stats 1.1 Level 1.2 HP 1.3 MP 1.4 Speed 1.5 Strength 1.6 Magic 1.7 Spirit 1.8 Attack 1.9 Defense 1.10 … If that character levels while it is equipped, that character will gain 1 StrBonus when he levels up. Stat boost items are rare. User Info: beege_man. Hail to the King achievement in Final Fantasy IX: Jump rope 1000 times without tripping and obtain King of Jump Rope - worth 60 Gamerscore Defeating monsters yields Experience and GP, the former's accumulation leveling up the player and asking what type of stat they want to boost. The various 'Stat'Base values differ from character to character, but can never change. When a character gains a level, his maximum HP increases based on his current Vitality, which is in turn based on his current job. Speed and Spirit max at 50, while Strength and Magic max at 99. It introduced several innovations to the series: an open world; a seamless battle system; a controllable camera; a customizable "gambit" … For example, a level 20 Knight who previously leveled as a Thief, would have the exact same Strength, Agility, Vitality, Intellect, Mind and MP / spell slots as a level 20 Knight who previously leveled as a Warrior or White Mage. Stats applies to both party members and enemies. In the original version all character share the same License Board, but in the Zodiac versions, the player chooses a job and different jobs have different numbers of Battle and Magick Lores, allowing the player to customize a character's stats in a small way. One note from the wiki:. Certain Augments provide certain stat bonuses at level up; for example, the Kick augment provides a bonus to Strength. The rest of the classes have fixed base stats depending on what form they take, which are lower than 999 HP and 99 for stats, so they're all lower than humans, mutants and robots. One must have visited all of Esthar's shops for them to be accessible through Call Shop. The amount of AP your Materia receives after a battle is dependent on the “Growth” stat of either the Weapon or the Armor that you attach your Materia to. If the player plans on using Bahamut's or Diabolos's bonuses, the increases from 68 to 69, 69 to 70, and 70 to 71 are the best choices. Each character has a fixed stat growth, but some equipment pieces provide permanent stat growth when a character levels up while wearing them. For example, a. Stamina betters a character's chance to evade status attacks, but a Ribbon would guarantee it. The best way to grow stats is to level up in a job with good growth, then de-level through the degenerator trap or enemy abilities as an Arithmetician, then re-level as a good stat growth job. The stats that can be manipulated via equipment are Speed, Strength, Magic and Spirit. A character gains a bonus to Black Magic Multiplier equal to 1/16 of his Intelligence. Since a character can freely switch between jobs, and there is a fee to have more than one character, picking a race that is "perfect" for a job isn't possible or practical. Four separate governing nations, some blinded by their short-sighted greed, some persevering in the name of justice, are battling on and off in a deadly game for power. Players can create a powerful character in terms of physical attacks, a powerful magician with strong magic attacks, or anything in between. FINAL FANTASY IX. The player can permanently boost the Materia's stats through Materia Fusion. This does not stack with the guaranteed stat bonuses from above. To get from level 1 to 2, one needs to use the spell a total of 10 times (9 to get from 256 to 274, and one more to jump up to the next level.). Zack also gains minor stat boosts himself by leveling up. Experience points are forced into limit points should the level of the job caps at the maximum experience point limit at level 99. While all jobs will grow all stats, some jobs grow certain stats faster and slower. Summary: The last Final Fantasy for the PlayStation, Final Fantasy IX returns to the pure fantasy roots that spawned the series. In both "Legacy" and A Realm Reborn players gain a flat amount of stats every level, as well as one stat point every level which they can freely distribute to a single stat. For PA-based builds, you want to level as a Mime (for HP and PA growth) and as a Ninja (for Sp growth). This is generally believed to be a … Every 16 levels gained adds +1 to a character's Defense Multiplier, or half that if he is not using a shield. Stats can also be permanently boosted by devouring certain high-level enemies. The only way to permanently boost a character's stats is by leveling them up. Many special abilities are behind locked spheres, but since all the characters share the same Sphere Grid, any lock only needs to be unlocked once to make the path available for all characters. Speed works differently; each unit has a percentage chance for their speed to rise by 0.25 points when they level up. His magic defense doesn't go up as fast. A party member's Magic Stones is determined as follows: in which Magic Stone Bonus is increased by 5 each level.[1]. The best stat-boosting equipment can be purchased on disc 3 and 4 in shops, the Treno Auction House, found in chocographs, and in some treasures on disc 3 and 4. HP can be permanently boosted by unlocking augments on the License Board, and MP can be permanently doubled, and finally tripled, of the original value, by learning Quickenings in the original version (in the Zodiac versions Quickenings use a separate gauge rather than MP). Jonathan Leack Tuesday, November 29, 2016 Below are all the official descriptions for stats in Final Fantasy XV. Investing meaningfully in the Speed stat would require for that a character to eschew all other stats and the effect could be achieved with a simple cast of Haste. If Bandit is equipped, this step is ignored and Steal will always hit the target. … Stats applies to both party members and enemies.