There are a lot of Treasures to be found here (mostly gil), and none are shared between chests. The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members), The average amount of gil you can expect to earn from this encounter, The specifics of where this encounter can be found (note that set encounters other than some boss fights will remain in place once fought, and can be fought multiple times, The specifics of where this treasure can be found, The total amount of experience earned for defeating this monster (this is split evently among surviving party members), Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense, The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit, The accuracy of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's accuracy, modified by the target's evasion, The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has, The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's attack rating to their normal damage (this extra damage ignores defense), Each physical hit the monster takes will have its damage reduced by this amount, The monster's base chance to evade any given physical attack; each two points of evasion result in a 1% better chance to evade attacks, For each two points of magic defense, the monster has a 1% better chance of resisting any given spell, The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level, The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics), The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics), The families this monster belongs to; only undead monsters are affected by Dia spells; regenerating monsters recover 5% of their maximum hp (rounded down) at the beginning of each round; some weapons gain a +4 bonus to attack and are approximately 20% more likely to hit when used against certain monster families, The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage, The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage, The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's defense, This value is added to the wielder's base accuracy to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of accuracy they have, The chance of each attack with this weapon being a critical hit (unless the attack misses); critical hits add double the character's attack rating to their normal damage (this extra damage ignores defense), When used against a monster weak against one of its elements, the weapon gets a +4 bonus to attack and is 20% more likely to hit, When used against a monster of a family it is effective against, the weapon gets a +4 bonus to attack and is 20% more likely to hit, The amount of gil received when selling this weapon in a shop, If used as an item in combat, some weapons can cast a particular magic spell free of cost, Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative, All types of armor (except most shields) incur a penalty to the wearer's evasion rate; each two points of evasion lost result in a 1% smaller chance to evade attacks; multiple penalties are cumulative, Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage, The amount of gil received when selling this armor in a shop, If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost, The amount of gil received when selling this item in a shop, Maps: Connected to Terra Cavern B4 – 2 shown, Random Encounters: Found in Terra Cavern B4 – 7 shown, Set Encounters: Found in Terra Cavern B4 – 6 shown, Treasures: Found in Terra Cavern B4 – 8 shown, Monsters: Found in Terra Cavern B4 – 15 shown, Weapons: Found in Terra Cavern B4 – 1 shown, Armor: Found in Terra Cavern B4 – 1 shown, Items: Found in Terra Cavern B4 – 1 shown, Directly south of the chest containing 3400 gil (avoidable by approaching from the east or west), Directly south of the chest containing a staff (avoidable by approaching from the east or west), Both directly north and east of the chest containing 1455 gil (both cannot be avoided), Directly east of the chest containing a tent (avoidable), Directly south of the chest containing 1250 gil (avoidable), Directly south of the chest containing a mythril shield (avoidable), Found in the northwestern chest in the southern room (guarded), Found in the southern of the three western chests in the northern room (guarded), Found in the eastern of the three western chests in the northern room, Found in the easternmost chest in the northern room (guarded), Found in the northern of the three western chests in the northern room (guarded), Found in the eastern chest in the southern room (guarded), Found in the western of the two eastern chests in the northern room (guarded), Found in the southwestern chest in the southern room (guarded). 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